Pukika INCEPTION has three modules. The first module deals with Lifestyle and Behaviour. Here users can learn how their decisions have an impact on the environment, and what everyday practices they can adopt to help reduce environmental destruction.
The next module deals with the production of goods and services following the principles of Circular Economy. Here users learn the basics and best practices in Circular Economy, Sharing Economy and Cradle-to-Cradle manufacturing. In this module, users tackle challenges to help us figure out how to embed Circular and Sharing Economy in every aspect of a city. They propose business processes and consumer behaviour that protects the environment and promotes equality within the city. Outsourcing knowledge and creativity is a core part of this module because modern cities are complex systems and there’s a lot of ground to cover for self-sustaining cities. We’re going to need all the help we can get
In the third module, users design cities using our own Fractal Urban Planning tool—a new approach to urban planning that uses fractals to determine what gets built and where. Small changes can have a large-scale impact on cities. In this module, users learn about these relations in the different systems that make up a city—such as food production, energy, transport, construction, health and so on. Users come up with ideas of how to optimise a city’s resources and to improve the quality of life of its citizens.
Pukika INCEPTION was conceived to spread the idea of self-sustaining cities and collectively figure out how cities can achieve a higher self-sustaining degree. This begs the question of how can a game impact reality? Pukika INCEPTION is the first step in our vision for self-levels cities. With the knowledge and concepts users create, we intend to develop Pukika BLUEPRINT, a multiplayer city simulator for mobile and VR. This platform would allow us to simulate a self-levels city of around 3 million people.
We believe building a city should not be the role of a few decision-makers. That’s why Pukika BLUEPRINT will be a collective puzzle where “citizens” shape the city the way they want, while making sure that the city is regarded as an ecosystem, and taking into consideration the health of faraway habitats.
With the knowledge and data from running a full simulation of a self-levels city, we could then move on to develop software to run real cities. Based on our proprietary Urban Ecosystem Manager, Pukika SOLUTIONS will be a bundle of applications that run the different systems of a self-sustainable city.
Our long-term dream is to facilitate the construction of a self-sustaining city that showcases the best systems, business processes and consumption behaviour our users define along the way. Building a city from scratch would allow us to incorporate systems that would be too expensive or politically risky in an existing city. Such a self-sustaining city, call it Pukika for now, would have the highest self-sustaining level possible with the technology available at the time, and could pave the way for a new generation of cities that protect the planet and foster equality among the community.